16 Kasım 2017 Perşembe

Symbiont Armor "Jewel of the Tohaa Biotechnology"

Jewel of the Tohaa biotechnology. Symbiont armor deserved a special thread. And here you are.

Symbiont armor is not an armor but a special state, that always confusing people. Because it is unique and only Tohaa has it.

This special equuipment creates 2 seperate states for your units. Active symbiont armor state and inactive symbiont armor state.

You start the game with your active symbiont armor.When you take a wound we deduct it firstly from existing wounds in the active symbiont state. When we finish all ( because gorgos,rasail,ectros and neema has more wounds) we come to a new state instead of getting unconscious. If we loose one more wound, that will mean now that we get uncs.

If you loose the symbiont armor, it never comes back. There is no chance of healing it except "revitalis" which is a phereware support tactic. But even that, doesnt work after you get to inactive state. Anyways, better you keep your symbiont armor safe, otherwise you pass to inactive state, which eliminates most of the normal defences, stats and skills.


Here is an example for that. Sukeul looses valuable mimetism,loosing 1 ph, arm and bts values when passing to inactive armor state.


Symbiont armor acts as an extra wound. Extra wound is important and it makes tohaa more resilient against attacks... Well except one.

Fire. Stay away from it. When a hit comes with "fire" ammo and you cant make an armor roll, your precious wounds in active symbiont armor state all vanish at one time. You directly pass to inactive armor state and keep on rolling your arm rolls still. It is not dangerous on 1w units like sakiel, kosuil,sukeul etc but on Gorgos, situation is very dangerous. Rasail,ectros, neema also can suffer it seriously by loosing 2 wounds at once.
Well, that doest hurt you much on 1w troops anymore. Fire is still a powerful ammo, because it makes you to throw armor rolls till you succeed. But you dont mind it all, since you have many mates and 1w troops with symbionts in your army.

Symbiont mate coming with the keltars makes us to eliminate all the hits in that single order!!! Hit can mean a crazy koala, a hacking attempt, total reaction rem with 4 bursts and maybe a heavy flame. So you can get rid of this trouble by using your mate and eliminating all attacks but the crits. If you receive a crit, you cant use your mate to not suffer it.

You can use medikits and regeneration rolls with ph +3. Taquel is the unit, that can benefit from this nice buff. Furthermore, it makes our paramedics the best ones in infinity game. Tohaa is very resilient army.

You can leave your symbiont armor and get rid of any negative state like isolation,targeted and immobilized (level 1 or 2 both) This can help you to suprise your opponents and will be very useful , especially at later stages of the game.

Symbiont as seen the picture below is notified generally by orange colors and very noticeable on troops mainly on the abdomen part of the body.



Current rules are like this, so lets see now, how the rules are effecting the units and our game strategy.

Mates and bombs are gives a real edge for the troops using symbiont. Bombs provide a chance to use pheroware tactics and mates simply eliminates all the hits.

We have 2 keltar availability. I strongly advice you to take all. At least take one with mates. Mates are increasing our durability and give tactical options too.

There are 2 troopers in tohaa that we can not use mates and bombs on. Gaotarsos and kotails. Kotails can have it on rulebase, but he will loose his chance to holo properly. Since the main model can not copy the markers, it will be crystal clear that, your main troop have these babies.



Lets continue with gao tarsos. This AD Troop has symbiont and can land to in danger zone without scaring the first impact. For instance, imagine that a fusilier is guarding a place where an ad troop can come but there is no other defence than that. land gaotarsos and get the first impact. bs12 +3 combi rifle 1 burst attack. you can forfeit this attack even succesful or not and start a rampage from there. Because you have still inactive armor state even if you loose a wound.

Gaotarsos has one sneak strategy. he has good cc value of 17 and have dharges on. You can risk your first wound and try to put this dharge on a building, on a tag or on an  opponent that will aro you with a chain rifle.


Using a mate increases the survivalability of our troops. Rasail, ectros, sakiel,kosuil and others will enjoy this extra wound alot. After the new rules coming with ITS 9, we notify one data tracker in your army. Multiwound killers like Ectros, Neema and rasail are fantastic for this duty. 



For using the bomb, best candiates are Neema and kosuils but anyways i do love using my sakiels which is alot cheaper and giving them a bomb makes them gorgeous tool box on one unit. Nimbus plus grenades, bombs, two wounds and a specialist, yes please. sakiel paramedic, sukeul hmg and a makaul with a bomb on sakiel and a mate on sukeul seems to me a fantastic example of a killer,mission maker trio for me.

Frankly, symbiont armor is cheap on 1 wound troops like sakiel, when you think about what he brings on the table. Instead of a net point on each troop, i believe better idea is increasing the costs of 1 w troops, bringing back fire killing 1w troops directly rule form n2 for balance issue.

However on multiwound troops like Gorgos,Neema etc maybe it has to be cheaper because consequences of fire are dangerous.

I paint my symbiont armor red. but the color scheme of tohaa is an other days' topic.



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