18 Aralık 2017 Pazartesi

Biggest threat for tohaa "suprise!"

I am a tohaa player and i feel the deficiencies which tohaa has. We dont have hackers rems etc and others but biggest threat for us is the suprise attacks.

Strangely, i dont hear about this much in forums at all.

Strong side of tohaa is the resilience and 2 burst aro defence. However we dont have axess to six sense ability except kaauris.

Do we have a solution for that ?

Frankly speaking no. But some ideas can help and work.


Against assasins
These bastards are very dangerous. Take care about them and be well prepared in deployment zone. They often send a smoke grenade and start striking afterwards. Oftenly they bring a mine to your deployment zone very easily.

Try to discover them. Because they dont have 2 levels like against other armies. If we can discover them, they become naked. take a kaauri for many reasons.

Deploy so that, you can see many units at once and try to take a gaoreel too. Use a mate on gaoreel and pray not to receive a crit.

If your opponent can not crit you, most probably can die with other units in your army with template weapons. Kaauris have nanopulsers, makauls and chaksas have heavy flamers. Assasins dont love us.

try to bring bombs too. You can aro them with a bomb. But crucial thing is, face to face is a face to face. so most of the time , assasins have better chance of killing you. Better idea is giving a mate for a potential victim and giving a bomb to a protector. If your gorgos has the mate, give bomb to sakiel paramedic nearby.

Take the first turn always. against assasins, you will hardly find any defence. so better attacking first!

Bring symbiobugs and symbio bombs and some mines with minelayers. This will make the fiday owner to afraid to come closer. He can still risk and kill his target - but dying at the end and loosing something 30 points will hurt his feelings.

i wish you best luck against them. you will need it.


Against spetnaz and other long range suprise killers
If you meet with spetnaz, there is nothing you can do at all. Spetnaz will strike and you will show the resistance. You can only give a mate for your aro piece and ask from God for better dice rolls.

Look at the example below.
both are in their good range and kamael is linked. These are the results in suprise mod. Solid kamael sniper has no chance against spetsnazs. So keep him at home.

Kazak Spetsnazs (Camo) - HMG vs. Kamael Light Infantry - Sniper Rifle

Active Player

78.89% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Kamael Light Infantry (Dead)

Failures

12.93% Neither player succeeds

Reactive Player


8.18% Kamael Light Infantry inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)


Lets look at the situation now, for gaoreel sniper who is in cover and linked and in his best range.

Face to Face Roll

Kazak Spetsnazs (Camo) - HMG vs. Gao-Rael - Sniper Rifle

Active Player

69.50% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Gao-Rael (Symbiont Disabled)
34.67% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Gao-Rael (Unconscious)
9.90% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Gao-Rael (Dead)

Failures

20.87% Neither player succeeds

Reactive Player

9.64% Gao-Rael inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)


Hope that you put one mate on gaoreel. Lets see, what happens after suprise attack turn. Can gaoreel stand the storm ?

Face to Face Roll

Kazak Spetsnazs (Camo) - HMG vs. Gao-Rael - Sniper Rifle

Active Player

60.75% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Gao-Rael (Symbiont Disabled)
26.12% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Gao-Rael (Unconscious)
6.70% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Gao-Rael (Dead)

Failures

26.39% Neither player succeeds

Reactive Player

12.86% Gao-Rael inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)


no way. So even in your most lucky day, you can make spetsnazs to loose 2 orders at max.

How about sukuel with mimetism ? Lets see her.

Kazak Spetsnazs (Camo) - HMG vs. Sukeul Commandos - Missile Launcher

Active Player

64.56% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Sukeul Commandos (Symbiont Disabled)
27.90% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Sukeul Commandos (Unconscious)
6.55% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Sukeul Commandos (Dead)

Failures

23.26% Neither player succeeds

Reactive Player

12.18% Sukeul Commandos inflicts 1 or more wounds on Kazak Spetsnazs (Camo) (Unconscious)
9.82% Sukeul Commandos inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)


Nod bad on a suprise turn and situation gets better later.

Active Player

55.73% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Sukeul Commandos (Symbiont Disabled)
21.02% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Sukeul Commandos (Unconscious)
4.52% Kazak Spetsnazs (Camo) inflicts 3 or more wounds on Sukeul Commandos (Dead)

Failures

24.75% Neither player succeeds

Reactive Player

19.52% Sukeul Commandos inflicts 1 or more wounds on Kazak Spetsnazs (Camo) (Unconscious)
15.36% Sukeul Commandos inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)

Sukeul is better when you compare it with other units. However, she still cant withstand the storm of bullets at all.

Some of yours can ask, we have also chaksa neurocinetics.

Here are the rubbish results in suprise turn.

Active Player

71.87% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Chaksa Auxiliars (Dead)

Failures

12.62% Neither player succeeds

Reactive Player

15.52% Chaksa Auxiliars inflicts 1 or more wounds on Kazak Spetsnazs (Camo) (Unconscious)
1.25% Chaksa Auxiliars inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)

Better than any other opponent, but doesnt worth to try.

Lets make the final with kaauri sniper.

Kazak Spetsnazs (Camo) - HMG vs. Kaauri Sentinels - Sniper Rifle

Active Player

78.70% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Kaauri Sentinels (Unconscious)
46.86% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Kaauri Sentinels (Dead)

Failures

15.24% Neither player succeeds

Reactive Player

6.06% Kaauri Sentinels inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead)


Doesnt work as you see.

So, if you face an opponent with this ability, keep your aro troops at home. There is no defence you can create against them. You can try to aro with several units at once and seing spetnaz with several troops. But it is not easy. They have camo and they can strike in the right place to avoid such a defence.

Suprise attacks are our bane and this is much more deadly than fire.

14 Aralık 2017 Perşembe

On my way for a new diorama

I like fluffy things and thats why i like tohaa. Tohaa for me is the most fluffy army in all among other factions. Therefore they need some fluffy look in where they stand.

One year ago, i made this diorama for my tohaa.


It was beautiful indeed. I decided to give it to one of my friends as a present, since he was starting tohaa those days.

Before the new year, i asked myself. " Why dont i make a better one ? "

Corvus Belli designed a very nice diorama. Check out this beauty and other pictures below.


Triangle shapes defining the triads. Special planet plants in green and cemetary of tohaa. What a brillant idea and execution of it.


Alex made all of things according to famous Bostrias' drawings. Tohaa alphabet was also a cool idea. I must push borders and make a really beautiful one.

I ordered few things from green stuff world and waiting them to come to start my works. Magnets, plasticards, green stuff and blue stuff mold to copy few things.

More things and more suprises will follow. i am still searching nice things around and gather when ever i come across.


This kind of movement trays i am planning to glue on the diorama. But most probably will make my own ones. This will make my minis to look more tidy and more fluffy. Will use magnets here.

After i gather everything, will start really slowly and try my best to make special diorama for a very special army.






12 Aralık 2017 Salı

New ITS - New Lists

Its appeared with some novelties. Mercanaries for 1 swc , tags with better dmg etc.
So i want to share some of my lists with you for brain storming.


 List  for ITS 9
──────────────────────────────────────────────────

GROUP 1
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
 SAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
 KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
 KAMAEL Sniper Rifle / Pistol, Knife. (0.5 | 16)
 SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
 SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

GROUP 2
 CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
 KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12)
 CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
 CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)

 5 SWC | 300 Points



I still can not fulfill all my swc costs even with the mercenaries. First part is i keep for the links. Before the action, makaul makes an impetious movement. This will help the links, later and i am keeping this makaul later to build new links. Maybe instead of a lost member,ofcourse it is valid, if makaul survives.

Depending on the opponent, you can start with yuan yuan in second list. You can choose start with it firstly. That can help your Gaoreel to strike in smokes. 3 burst in smokes is a real deadly attack.

After then, kill things with sukeul hmg or move with makauls with smokes. you can use the smokes and coordinate order the guys in the second army. Chaksas can move and check if somebody is around with the sensors.



Valery meanwhile, can find a right spot for her pitcher. You can fill more pitchers with chaksas. This will help you to dominate mid table.

I would prefer the mates to be on sukeuls. I believe also, you have enough aro power if you deploy and wait for your opponent.

List seems for me pretty legit and presents enough variety.

 Tohaa list with Gorgos and mercenaries
──────────────────────────────────────────────────



GROUP 1 10  / 2
 KAPLAN Engineer Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 27)
 KAAURI Sentinel Sniper / Pistol, Electric Pulse. (0.5 | 19)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 CHAKSA SERVANT Electric Pulse. (0 | 3)
 SAKIEL Lieutenant Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
 KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 GORGOS Squad Chaksa Peripheral B . (2 | 82)
  GORGOS AP Spitfire, Flammenspeer, Pulzar +1 Chaksa Peripheral B / Shock CCW. (2 | 82)
  CHAKSA PERIPHERAL B Pulzar / Pistol, Knife. (4)
 SAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

GROUP 21
 KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12)
 CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
 CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
 YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)

 5.5 SWC | 300 Points

First of all, you have Gorgos, the killing machine.

After .. there are his protectors around.

You have to march and use Kaauri and leave a nullifier around, where Gorgos is active.

Yuanyuan and if you prefer later makauls in links can provide you the smokes that, Gorgos need to march forward.

Valerya can send some pitchers to way that Gorgos will march.



Kaplan is a good engineer with some weapons in his hand. He has a servant too and he can use the servant to heal kaauri sniper later.

List seemed me nice and havent used any sukeuls as you see.

You can use first or second army troopers for coordinated orders or you can take the ones in group two and replace with a triad and a kaauri sniper. So you will keep all the troops that you can use in coordinated order in one army.


In january, we have a tournament. I will revert back with good raports.
See you next tread.









11 Aralık 2017 Pazartesi

Chaksas "our most loved pets"


We couldnt wish for a better slave race. We love chaksas and they look intimidating on look too. Today, i will evaluate for you, all possible chaksa units that we have.


When we were playing N2, i was oftenly using hmg variant. Rocket launcher was extremely expensive. Chaksa baggages have always been my favorites. Still they are.

Lets start with our regular troops. Chaksa auxiliaries.

Nice ph 12, zero arm and bts, rem standart bs of 11, wip 13, cc16 , 1 wound troops with courage skill.

Availability is 4, would prefer that it was 6.

Chaksa Baggage 10 points
One of the best troopers tohaa have. I give them 91 points. Pistol+triangulated fire , sensors, heavyflamers for killing stuff and the best cheerleaders still. I always take at least two units into my lists. Sometimes 3/4.

Chaksa HMG with neurocinetics,360 visor -  25 points, 1 swc
Interesting option but not good at active turn. After N3, i lost my interest on it. Other factions have rems that they can buff. For 25 points, they have rems that are most faster, can be buffed, with extra bts and with real total reaction, so that they can use them in active turn too. They have 2 unsc. level instead of 1. In positive side, you we dodge and fight abit better. :( well, it is up to you. One more idea is taking several units at once, but neurocinetics. We have few options only for coordinated attacks but this option is good for being a helper in coordinated attacks. it was attacking with one burst and still with 1 burst as a helper too. I give this option 59 points out of 100 points.

Chaksa Smart Heavy Rocket Luncher - 15 points, 1 swc
I find this variant useful. Because it is cheap, even cheaper than other rems with 18 point cost rems in all factions and have 0.5 swc less. 15 points is almost cheerleader points. You can take one, put like seing one flank and enjoy some guided rockets (which is unique for Tohaa). Unfortunetly rockets are not deadly like missiles. Opponent can still throw the right dice at first arm roll, and can make you unhappy. However, perfect option for coordinated attacks. I give this variant 68 points out of 100 points.

We have other chaksas in our army. In this part, i want to talk about those too.


Rasails' chaksa peripheral
They move faster than their masters and they have heavy flamers plus mimetism. They really work well with rasails. They have pistol too, so they can maximise the total burst on several units at once. Dont miss that, they have bs of 11. so,their pistols are dangerous enough.

Gorgos' peripheral
There are 2 options. One of them is really similar with rasails'. However instead of heavyflamer comes with pulzar this time.

Second option is coming with a gun and a tactical option at once. It can strike with a shotgun template with burst 2 or with a stun grenade for tactical variety. Second option can be better but 3 points more expensive.


Chaksa Servants
Trolling experts with mimetism+hyper dynamics. They have good total ph of 14 on dodging attempts. Nowadays i cant use them at all. If your engineer/doctor is inside of a link, you cant use them. I still wait kumotail to be reworked.

Thats all for the moment. I know that Tohaa will have an infiltrator type in close future and i am a bit suspicious that we will get a chaksa one this time. wouldnt be awesome to get a chaksa in camo and have mechanised deployment for instance ? Gutier knows but give no secrets at all.

See you in next thread.









9 Aralık 2017 Cumartesi

Kaauris

We long waited for units, that have any sixsense or "S" type, since we dont have both in our ranks. We can heal now our kaauris to accomplish missions with our engineers and we finally have a reply for camo troops. Kaauris, welcome to our ranks.


Kaauris are our tiny guardians. Normally they are s1, but the models are not.

They brought really nice options for us. You can use a kaauri sentinel in your deployment zone or as an attacking piece. They are one best options for supresion fire with msv level1 and sixsense level2.

Here are the stats.
cc12 that you will not mind. You have electric pulse. However, you can still mind against ninja types since you have ssense level 2. bs11 in affordable unit. poor ph. nice wip to check the intruders. no arm but bts 3 and a structure unit. availability is 4.

MSV Level 1 is cool. Biometric visor level 2 is fine. Six senselevel 2 . we have a optimised troop here for their purposes. Sentinels use wip check of 16 against impersonater or holoecho troopers. They dont care about any suprise attack or shot by any means. Since they see also camo units properly, it is the best unit against camo troops too.

All of kaauri options are classy and useful.  Lets evaluate the options.



Submachine gun,  2 x nano pulsers and a nullifier - 12 points
Wonderful profile. Firstly cheap and it works as a cheerleader in tohaa standarts. smg is no joke in closer ranges since it is a threat against opponents with ARM. Nullifier is a unique defensive option and 2 nanopulsers. In his lucky day, this cheap unit can destroy even a link. You can use in supresion fire and perfect candidate to protect your deployment zone. I give this variant 88 points out of 100 points. It is becoming one my essential units in my armies.

Boarding shotgun, nullifier - 15 points
Template is a template. Strong option without having a chance to use in supresion fire. Still there is a nullifier. Six sense lets him to be a good deployment keeper and a strong attacking piece too. use the coordinated moves in makaul smokes and enoy. I give this variant 79 points out of 100 points.

Sniper rifle - 19 points, 0.5 swc
Cheap but very effective sniper indeed. You will make camo fans crazy. See mimetism and can not be suprised. Find him a cover and enjoy madness. I give this variant 83 points out of 100 points.

Combi rifle, nullifier (pheroware tactics: nimbus zone) - 17 points
Combi is always good, especially in supresion fire. Nimbus zone is an option that you can use hardly. If you will use this tactic, you better use your sakiels. This variant is for offensive purposes. Not a bad profile ofcourse but there are better options. I give this variant 75 points out of 100 points.


If you plan to buy a blister, i can advice you the ones above as a start.

Triumvirate sectorial is on the way and Bostria confirmed that we will see kaauris as a linkable option in there. Kaauris will be fantastic haris and cheap 5 man link. Would love to hear more about it and excited from now.

8 Aralık 2017 Cuma

Armand "Le Muet"


Some people doesnt want to talk so much. Armand is one of them. He is tohaa in race, so i decided to write about him and possible synergy he provides with other unique things in tohaa.


Armand is a sniper that can move forward for fun. He has multi sniper rifle in both 2 variants which you can not find in tohaa ranks normally. Double breaker pistol has 3 burst and could be a threat for close range ( 12dmg bts/2 ). And yes, he has a nanopulser also.


Armand has 2 important things that make him special. Symbiont armor and ODD. You have a 2 wound trooper with odd. Take a note that he will be loosing odd in first wound. Both variants are interesting. Lets check the stats in deep.

























Close combat is interesting. cc18 - shock weapon can be a threat. He can protect himself. B13 is fantastic in tohaa standarts. ph12 is good and 13 wip ok. He has 2 arm but no bts at all.

Forward deployment is cool for two things. He can find the right spot, under cover more easily and it gives him extra 4 inch movement. If you feel that you need to move him, this eliminates the MI troops disadvantage for 2 turns. He is a sniper, why not making move+shoot moves ?


Between two variants, i like more the minelayer. First of all, it can not be effected by white noise. Secondly, when you decide to move, you have mines and breaker pistol chances to fight other than multi sniper. if you use your coordinated orders, he is a beast in coordinated attacks. Minelayer option lets you to put one mine nearby. It will help you for more deployment safety.

Second variant is dangerous too. msv level 1 really lets him to win many face to face rolls. (-6 odd) + (-3 cover) will be cool with msv level 1. Take this if you know that you will face ariadna for instance. Even the king spetnaz hmg in his best range has to make 4bursts for bs9, while Armand replies with 13 ( 10 if being suprised )

These things are valid for any army that has axess to Armand but lets see what he has more in tohaa.

Firstly a symbiont mate. He can eliminates the hits for one turn. That will make him a real order consumer for the opponent and ofcourse will protect him really good.

Secondly he can have a bomb. Bomb creates a whitenoise option for Armand. Better taking a bomb with sakiel and use the mirror ball on Armand. Enjoy now.

Armand is not cheap but he brings valuable things in his bag. He will not die easily and he is going to hurt poeple.

i give minelayer variant 85 points out of 100 points and msv level1 variant 83 points out of 100 points. Armand is a cool weapon, that you can use time to time.



7 Aralık 2017 Perşembe

Gaoreels "Seing unseen"


We are one of the lucky armies, having msv level 2 troops. This skill is a good counter against any camo based armies. But unlucky part is that we are still open to suprise shots. we will evaluate gaoreels today.

Gao reels are our on budget Hsiens.
Instead of hmg, we have sniper,spitfire,combi and boardingshotgun variants. Adhesive luncher on combi is a serious weapon, but most of the time, you wont be using it.

Hsiens in ISS can link with zhangyings while gaoreels can link with anything. Minus side is, he has movement of 4-2 movement and all other units with fireteam triad ability has 4-4 movements. He is slow.

They are slow, but they have stat line that will make you content.

cc16, bs12, ph 12, wip14,arm 2 and bts 3. (availability 4 )
This statline coming with two precious things. Symbiont armor + msv level 2.

wip 14 is eye catching. that will make him to spot hidden rats better. Other than that, he is not a specialist to bring us any other favors at all.

Lets evalaute the unit options.

Gao Reel Sniper 31 points, 1swc
Impressive profile. Moving slow is not a deal any more. 2 effective wounds + mate is very powerful in cover. Dont forget that, he has also fireteam triad ability. So he can bring at least one more long range shooter like kamael sniper. I oftenly use these couple with a keltar chain of command unit. So you have now 4 burst sniper challange to your opponent in even his active turn. I believe he is really cost efficient and cant help myself to give him 88 points out of 100 points.

List example : Best defensive turret around

 GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
 KAMAEL Sniper Rifle / Pistol, Knife. (0.5 | 16)
 KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

 2 SWC | 68 Points


Gao Reel spitfire 33 points, 1.5 swc
Now starts the movement problem. You have to move and shoot to kill things. 5 burst is really powerful. budget hsien indeed. You can take a makaul to arrive in good range and take a specialist with you. Dangerous opponent, when used wisely. i give this variant 84 points out of 100 points.

List example : Killing me softly, touching the buttons with his fingers

 GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
 SAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

 1.5 SWC | 66 Points


Gao Reel combi + adhesive luncher 28 points, 0 swc
Adhesive luncher in aro is very cool weapon. Combi is not bad in active turn in a triad. But you need to spend orders to arrive mid table, where the action takes place. Together with a mate, he can be a good candidate for a supresion fire trick. Maybe you can put a free makaul to your lists and you can leave gaoreel in mid table and link makaul with other members. You have also lt. option too without spending any swc. i give this variant 76 points out of 100 points.

List example : Dont break my heart, say that you will immobilise me again

 SUKEUL (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
 GAO-RAEL Lieutenant Combi Rifle, Adhesive Launcher / Pistol, CCW. (0 | 28)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

 0 SWC | 73 Points


Gao Reel with boarding shotgun 26 points, 0 swc
One of my secret tactics is using him in triad and marching till mid table where he will really shines. For 26 points only, you have 3 burst bs18 hitting killing machine in close range. Nothing can stand on your way. to camo opponents, troops with mimetism, you dont care about anything. I give this variant 83 points out of 100 points.

List example : Crazy little thing called "shotgun"

 GAO-RAEL Boarding Shotgun / Pistol, CCW. (0 | 26)
 SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

 0 SWC | 58 Points


There are kerails that provide you to make smoke+ msv level 2. Kerail preceptors have ph11 value and they can land a smoke grenade with %70 accuracy. It really makes you angry after not succeding though. It is not like makauls with ph13 ( ph16 in close range ) with 2 burst.

After ITS 9 : treason showed up, now we can bring yojimbo, yuan yuans, saito togan and mcmurrough for better smoke coverage.

Dont forget the mates and bombs, which will greatly increase the tactical options of him. what a pitty, he cant be using mirrorball.

and there is a reason for the mask they wear.