6 Aralık 2017 Çarşamba

"Sakiels" the masters of the triads

Now the reality. One of the best troops of the tohaa army.

Sakiels...

I will try to tell my opinions on the sakiels.



4-4 movement, cc14, BS 12, ph 11, wip 13 , arm 2, bts 0
almost standart profile. They have total availability of 6.

coming with v:courage, symbiont armor and fireteam:triad.

the thing which makes them special is the equipments and how they synergy well with other troopers in the triads. Also have to say that sakiels have frenzy but they dont care it at all in a fireteam.

sakiels are basicaly cheap  2 wound troopers with some other nasty things in their bags. There are many tactical options they create and some of them are only unique for them.

Lets have a look at the options that they bring to table.


Sakiel viral combi - 24 points, 0 swc
My ex-love. You have viral combi with a chance of hitting your opponent with 4 deadly bursts. You still keep that nasty nimbus plus grenades for your mate, makaul. You have a lt. option too. after e have rasail viral and sukeuls, i dont take this option oftenly anymore. However, still a very good choice and hard to say anything negative about it. if anybody still doesnt know about it, viral ammo causes opponent to make 2 bts rolls for each hit. any unsuccesful one and your opponent dies directly if it has one wound only. what a killer. well, i have to give this variant 92 points out of 100 points. very good profile.

Sakiel combi rifle + nullifier - 18 points, 0.5 swc
Can you imagine ? 2 effective wounds for only 18 points. must be the cheapest one in infinity. coming with a combi, which is still a nice weapon in my opinion. Only negative side is, in the triads it is neither a real killer or a specialist. So i saw my self not taking it at the end. very solid profile but hard to find a place for it. i give 86 points for this profile.

Sakiel combi rifle + nimbus plus grenades - 18 points, 0 swc
Same things above but for me not a good choice, when we have other better options around. Still cheap and fruitful. But there is better. i give 83 points for this profile.

Sakiel combi + light rocket luncher - 23 points,  1 swc
Mama mia! Interesting profile indeed. Medium range rockets are really deadly in a triad. There is 1 swc which i have never mind. There is no nimbus plus. We will use this guy as a killer not a helper. Burst 3 rocket is impressive. One of the variants that i love and deserves to have 89 points from me.

Sakiel spitfire 23 points, 1.5 swc
Before in old days, was a solid option. But not any more. We have the sukeul and even neema. dont get me wrong, it is a very good choice still but we have to prefer different things nowadays. Optimised profile and very handy. Will give 88 points for that.

Sakiel paramedic 20 points ( yes only )
For me, star of the show. Many tricks in one bag. Can heal things, can push buttons, specialist, can use nimbus plus grenades, efficient weapon combi rifle. very cheap and 2 wounds. very good mate for the main killer of the triad. synergies really well with the makaul heavyflames. I have already given my points for that. 94 out of 100 points.

Sakiel forward observer 19 points ( yes only )
Again fantastic specialist. one point cheaper and coming with flash pulse in aro. Nimbus plus grenades... Forward observer attack with extra burst. almost similar with paramedic option and gets a solid 93 points out of 100 points from me.


to understand sakiels better, think on the symbiont bombs and mates too. Mates will give them extra wound and that will be neat. 19 points forward observer becomes an undying unit.

Bombs will shine too. sakiels have prettty ok wip 13 value to succeed in all the tricks.

Nimbus plus grenades create exotic circular templates that makes even the msv troops have -6 modifier in this poor visibility zone. Saturation zone decreases burst value with 1 step. Here, we have a fantastic tactical trick.

Makauls have 2 burst heavy flame throwers attack in the links. But they can choose two targets, so they can still use their templates twice! although they stay in this saturation zone. Meanwhile your opponent has to apply -6 mod. for their dodge. This tactic is a real link destroyer.

Get closer with the link. Use sakiels' nimbus plus grenades. Show up with makaul and burn!

I can hardly think about an offensive triad, without a sakiel specialist and a makaul.

Makauls have also eclipse grenades. Just think about how many options you have, while moving with triads.

Sakiels + makauls are more powerful together than they are alone for sure. Use this couple nicely in tohaa way and enjoy your opponents' tears.


"Kamaels" the backbone units of tohaa


Ofcourse not. But still, there are some nice options there.


But the nice options are not in the above picture.  Kamaels are coming with the starter and with a seperate box including the swc options.

With a basic statline. Kamaels have the following stats.
nice bs 11 and nice wip 13 are there for you. Better than several other basic troopers in infinity. ph11 and arm1 is also not bad. standart movement of 4-4 and standart cc of 13.

Kamaels have fireteam: triad ability and nothing else. They can join the links. thats all. you can pass to other thread. :P

they look not bright with their stats but fireteam triads may need kamaels time to time. Lets evaluate the options that we have.


12 points 0 swc lt with combi
This variant is useful. You can hide your lt. among the other members. Put him into the second floor of the building and dont think about loosing it. i give this variant 55 points out of 100 points.

12 points 0 swc with combi
Pretty boring. You can take this variant as a fake,bait lt. against powerful players. Otherwise, other than being a cheap member of a triad, not useful at all. i give this variant 47 points out of 100 points.

13 points forward observer
can push buttons. in a triad, this is quite ok variant for forward observing ability and flashpulsing ith extra burst in aro. i give this variant 58 points out of 100 points.

14 points paramedic
if i take my sakiel specialist a forward observer, can take a kamael with paramedic. can push buttons and let tohaa people wake up from deep sleep. 57 points out of 100 points.

16 points 1 swc grenade luncher + combi
you spend extra 4 points and 1 swc to gain a grenade luncher in a triad. I want to remind you that we can never build 5 man links. so you can only use your poor bs11. even in best range scenario, you will have poor bs 8 option to use it in speculative fire. i can only give 42 points out of 100 points for this profile. use the arm of the mini else where.

18 points 1 swc spitfire
tell me one reason to not take sakiel spitfire and take this unit. no need to speak more and can give 44 points out of 100 points for him.

16 points 0,5 swc sniper
Now we are speaking. Best kamael profile. He can be a mate for gaoreel sniper, can help sukeul missile luncher in defensive link business. He is very efficient in ARO purposes. You can make him a link leader and by making move+attack, you can move the other members of the triad. i give 77 points out of 100 points for this variant.

16 points 0,5 swc white hacker
Can be the worst hacker but the cheapest one in a link too. You may need her for two things. If you have a gorgos or any HI infantry like Neema, she can help you to recover from any state. You can buff HI infantries ith fairy dust and can provide disadvantage for opponent AD troops. Secondly, she is your only hope for making hacking missions. Gaotarsos can benefit from her guiding for combat jump. If you bring kamael hacker, you must be sure about you bring the units that ill benefit from her. She can push the buttons too. i give kamael white hacker 68 points out of 100 points.



well these are the options. Kamaels are really boring now and i would be happy if Corvus belli brings some nice tools with them. a Nullifier option, a minelayer option, maybe a flammenspear instead of grenade luncher could really work to make them more selectable for our armies.



5 Aralık 2017 Salı

Taqeul "undying lieutenant and the keeper"

After n3 appears, there were new troops for everybody and it was valid for tohaa too. Since everybody felt in love with sukeuls very quickly, taqeul was not prefered at all, for a few reasons.


first of all, we don't have a miniature nor any drawing on the taquel. And let me give you a secret, you  wont be seing it for a time. So better convert yourself one.

Secondly, taqeul brings two questionable skills at once. Advanced command and regeneration which both costs about 10 points. Furthermore he was coming with interesting bs of 13. so he is not there for waiting in deployment zone.

Secondly, he is really costly. Here are the options that you can find in the army. You can realise that he is expensive.

 TAQEUL (Chain of Command) Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 34)
 TAQEUL (Chain of Command) Viral Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 40)
 TAQEUL (Chain of Command) Spitfire, SymbioBugs / Pistol, Knife. (1.5 | 40)
 TAQEUL Lieutenant (Advanced Command) Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 34)
 TAQEUL Lieutenant (Advanced Command) Viral Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 40)
 TAQEUL Lieutenant (Advanced Command) Spitfire, SymbioBugs / Pistol, Knife. (1.5 | 40)

Thirdly, he has weird combination of stats and skills and hard to justify if he is good or bad at first sight.

I thought about, how can i effectively use him and finally found a way. He is an aggresive leader that can coordinate with other units, marching together. Problem is that he needs others to be more fruitful. Chaksa baggages are what you need. And maybe others too. Alone makaul, a krakot any lone trooper, which is not triads and not gysnc. can work. Here comes an other problem, we dont have much, such troopers.

Anyways, Idea is smoking everywhere to make taquel and his soldiers able to move together at one time. This will make him reach to places that he will be more effective. Although he is really slow with 4-2 movement, coordinated orders make him arrive sooner or later to the mid table.

When the time is right, taqeul can leave the bugs to the ground to the approriate places. His best friends chaksa baggages can fill the bugs again. Meanwhile, dont forget that you can still have the mate and the bomb on taqeul.

Bugs and bomb together creates an extra ordinary defence that your opponent can not save his ass from. Dodge needed to survive from the bugs, but reset is needed to survive from the bomb. So.. if any trooper wants to get closer to a taqeul, he needs to risk one of these threats. This unique defence makes taqeul impressive.

Taqeul weapon options are only limited to closer ranges and only spitfire is there for medium range. However after leaving the bugs around, with a mate and a bomb, can you imagine taqeul in supresion fire ? He will really strongly control the area that he is inside.

Courage skill is there, cause of this. He will control a zone and never leave it. Regeneration can also make taquel to turn back to fight.

Advanced command can help to increase the coordinated moves, that you plan to make with taqeul. Chain of command is cool too. You may need to push buttons and an undying specialist is really handy.

 Taqeul is still very hard unit to control and use efficiently. It needs hard work and army which was prepared according to help taquel. Taqeul is more fruitful, with a krakot and 2 chaksa baggages at least.

You can see that in my gorgos review, i recommend taking a taqeul. I believe, they are nice couple together.

So, if we need to sum up again. Taqeul is an undying leader who is protected nicely with bugs and bombs and need other units for coordinate moves. He is not a troop, that you can put your army randomly. He is dependable on other troops like gorgos. You have to think on it carefuly and prepare a list based on him.

I give taqeul spitfire 71 points out of 100 points. 70 points for viral and 67 points for the combi variant. if you have bs13, you must attack with it in deadly way.



4 Aralık 2017 Pazartesi

I visited Corvus Belli

Yes i made it. In my travel to Spain, i found some time to see them in Vigo. They are close to Vigo in poliindustrial castenerias. After seing a nice poster on the wall, was really excited to get inside.

 

Carlos "Koni" from Corvus Belli greeted me very nicely and he is indeed a very nice guy. I am happy that such a wonderful guy take cares about the warcors in Corvus Belli.

After the entrance, there are the mini holding hangers and the guys who makes the packaging. There are totally 3 different quality control steps in the company and here is the final step for that. They check the minis final time, before packaging. You can see the hangers and packaging guys as below.


Backside of here is full with precious miniatures. I saw the boxes ready for shipment. I believe they are gathering the new miniatures in boxes before shipping them to retailers. New kanren, damn szalamandra and the new neema were among these minis.


when i smile, i dont look nice in pictures and will take note for my self to change the glasses. Gutier in the middle is the brain of Corvus Belli. He decides on anything about stats,units, costs and balance of the things himself. On the right, there is my mate Carlos. On the left, there is famous Bran da Castro.

We talked with Gutier on many things, but especially on tohaa. He listens and thinks about ideas very delicately. He found one of my ideas cool and asked me to prepare a presentation for that and one of my ideas seemed overpowered for him.

He was eager to speak with me and he and his wife are very nice people indeed. While his wife was preparing some presents and poor Carlos waiting with minis which i ordered, we had a great talk on infinity related things.

Gutier gave me small hints. like e have to wait little bit to wait for taquel. They are damn busy for the coming book, which he told me that it ill show up like the end of this year is a great possibility.

They the follow the forums seriously. He is aware of all our concerns. He can change few things, but he looks for the right time for doing that. He has no time for the moment to check.

Carlos didnt tell me any secrets but could see the new minis like Cranotid, new warcor girl, thorakites and Bit.

Finally had a chance to take a selfie with famous Bostria here. We couldt find time to talk but as you can see in the picture, i saw some works in computers and some posters on the walls. Better i dont talk about them. Because i have to keep my mount closed up.

In this part of the company, i met with DAF, Hellois and the sculptors. In my country, we love to bring presents to any where we go and therefore, brought Turkish delight for the team from Turkey. They gave me also some presents in return and i bought some miniatures for my self with some discount. I got my Neema!

I saw the production too. Carlos described me all the processes they are doing before they finally create a miniature. It was really interesting experience.

In this year, i am planning to go once more to see Gutier. I will be more prepared this time and i will try arrange my questions before.


25 Kasım 2017 Cumartesi

Sukeuls, are they good units ?

Haha, ofcourse they are. Title is just a bait.

Anyways here is my new thread on mighty sukeuls.


Lets start with the stats. Sukeuls are coming with cc16, Bs 13, ph 11, arm 2 , bts 3 with 1 wound. Bs13 is clearly noticeable. It is almost peak for tohaa and works well with mimetism skill she has.

Mimetism increases to win face to face rolls. My personel favorite hmg variant which i gave 93 points before in a thread before is a very strong killer cause of this. I will evaluate in detail later.

We have the symbiont armor. Veteran level 1, multiterrain and courage. Sukeuls know no fear, fight till the end, silent like a cat and move easily on difficult terrain that she will choose.

She has also fireteam:triad and therefore she will have extra burst both in defence and in offence. :)
It is hard to not smile.

After loosing the active symbiont armor, sukeul looses mimetism,1ph ,arm and bts values become 0. Other than that she keeps the powerful bs13 still.

So, with which variant would you prefer to destroy your opponents ?



sukeul forward observer,k1 combi,dcharges,breaker pistol (32 points, 0 swc)
baby. k1 combi with 4 burst, dharges and forward observer in one package. She can push the buttons, flash pulse in aro, forward observer attack with mimetism in active turn relying mimetism. omg profile. lt option with 0 swc too if you want. this stealthy lady can go nice in a link with double makaul for optium profit trio. I have to give 90 points out of 100 points for this profile.

sukeul forward observer,k1 combi,nullifier,breaker pistol (32 points, 0 swc)
same things as above but with nullifier instead, which goes better in triads with an ectros or neema. No lt option but better nullifier idea. So increase by one point and give this option 91 points out of 100 points.

sukeul hmg with dcharges,breaker pistol (35 points, 1.5swc)
One of the best profiles in the game. has also dcharges to make missions and for cc13 attack chance with 3 burst against a tag with his team mates. Take a symbiomate always and enjoy spraying your 5 burst around.
95 out of 100 points. Try to take one specilialist and a shotgun profile for better trio.

sukeul missile luncher + light shotgun,breaker pistol (36 points, 1.5swc)
An other crazy profile. You can use her in a defensive link or use aggresively too. light shotgun on a bs13+mimetism profile is awesome. Think about it. I prefer her in a defensive triad, semi mobile. put also one chain of command keltar inside of that link. I give her 92 points out of 100 points. She has a real strong punch power in a triad.

sukeul k1 sniper (34 points, 1.5 swc)
Mimetism + sniper effect is always nice. Anyways k1 ammos dont eliminate cover mod of arm saves. Your attacks will have 12 dmg on any unit. In triad you have 3 burst plus your mimetism to help your face to face attacks. You can try this variant if you feel that your opponent will be bringing a tag to field. But you should prefer other precious variants there. I give this profile 80 out of 100 points.


So, i say goodbye to you with my new avatar picture. See you in next thread.


24 Kasım 2017 Cuma

Best unit in tohaa


Shining in the army list all the time, there are several troops, that i cant hold my self from adding into the lists. I want to discuss these troops in this thread and will answer a question " Which is the best unit in tohaa ? "

Makauls - Sakiels - Sukeuls - Clipsos and Keltars. These are for me the 5 horsemen of the apocalypse. There is still fantastic units in our army like Rasails,chaksa baggage,krakots and others. Lets evaluate them one by one and try to find most essential unit for tohaa ? This point system below makes no sense but just my evaluation. It notifies the importance of this unit in tohaa and the unit deserves it by being how much frutiful against his cost in the army builder.

Clipso Forward Observer 
cheapest to camo infiltrator specialist in the game. I cant find the right words ,but i like her very much. All the variants are very cool. However, Forward observer variant is a real gem. Hidden specialist with a combi in her hand. Have mines for tricky attacks. Bs11 and wip 13 is enough and doesnt increase the cost much. Suppresion fire master. Optimum combination of all needed things at one unit. 25 points cost without any swc. In an army with many links, you need a solo mission maker who starts the game in the middle of the table. I feel naked if i dont take her in a list. I give 93 points out of 100 points. Yes clipso is one of the best candidates.

Rasail Viral combi
Wonderful liuetenant without swc. Very fruitful combination of skills. Effectively 3 wounds + chaksa wound + mate bonus. Damn thing is still less than 40 points. Real destroyer and very hard to kill with his nanoscreen. Bs 12 is ok for this baby if you can manage to march it with makaul smokes to forward. Mate + bomb opens him more options and with chain of command units in our deployment, very enjoyable to start the game with saying " i use my lt order " You dont have any fear and you march by destroying things. It is an awesome unit that i put into my lists. Anyways i can live without a rasail. so i give him 91 points out of 100 points. Clipso still has the lead.



Chaksa Baggage
Chaksa Baggage is an unit that i feel naked if i wont take. After kaauri, i feel better now but still i need him in my lists. Not one,maybe more. Lets count what he has for 10 points. He has baggage skill. You can fill the flammenspear,panzerfaust more importantly symbiontbugs for taquel. He has sensor and that brings you also triangulated fire attack with his pistol till 24 inch. Cheapest regular order for tohaa and only 10 points in cost with total ava. of 4. Furthermore he has heavyflame thrower and he is an impresive deployment keeper too. I have to give chaksa baggage 91 points out of 100 points. One of the most fruitful units according to cost of tohaa.

Krakot 2chain rifle plus grenades
Cheap, normal impetious troop with 14 points. Brings orders, grenades and synergies well with forward observer clipso. Attacks to mid table early in the game and comes with regular order. I reiveved it before in an other longer thread so i wont be telling all the things about him Let me give him well deserved 85 points out of 100 points.

Sukeul hmg
Goodbye link leaders. Sukeul hmg arrived. Dont think that other variants are bad or not fruitful. All variants are impressive. Forward observer is a real gem for my eyes. But the hmg ? Mimetism + hmg in a triad with good bs of 13 is really impressive. Give her a mate as well and enjoy one of the most powerful units of the game. A real killer and deserve every single cost of it: I have to give her 95 points, sukeul hmg takes the lead.



Sakiel specialist ( paramedic or forward observer )
I love this unit. Who wouldnt love it ? 2 effective wounds + specialist. More over, he can make other symbiont armor wielders to heal more easily.Tricky nimbus plus grenades to coordinate with makaul heavyflame. Countless of synergy with the symibont bombs. All sakiels are like my babies. I want my sakiel box now. I want to try a list with 6 sakiels with 6 makauls, with their total ava. I forget to tell you his cost. all this madness are only for 20 points. sakiel forward observer is also impressive option too, but we always need a paramedic. Paramedic is slightly better idea. I cant help myself to give sakiel paramedic 94 points out of 100 points.

Keltar chain of command - light shotgun with mates
No tohaa army must be without keltars. For 21 points, lets see what he brings for us. wip 14 specialist and a spare leader. It helps your leader to use his lt orders. can push the buttons, have flass pulse to defend himself from long range attacks. But most important of everything, he brings the symbiomates. With symbiomates we protect our brothers. This is very important and after fielding them, you can understand easily that he is one of the most optimum units of the game. I give him 95 points out of 100 points. And keltar takes the lead with sukeul hmg.



Makaul heavyflame thrower with viral ccw
Makaul has many nice things at one time. I will try to count them for you. He is impetious, but brings normal order for very reasonable 13 points. He has heavy flamer in a triad and it means 2 burst in both defence and offence. He still has a pistol in hand when needed. He is a close combat dog with nice cc stat and martial arts. He has ikohl that makes your opponent to loose more mod, while attacking him. He can bring the triad members to fight for 2 more extra burst. More important then all of these, he has eclipse smokes to open our way for everybody and we move safely in these smokes. One more thing and it is over. I feel that makaul is the blood in the veins of tohaa triads. They make the triads to work. It makes them to move safely. Since he is linkable, even the impetious disadvantage disappears. So he deserves a crown. Ladies and gentleman, i have to give makaul 97 points out of 100 points. For me, makaul is the most important unit in Tohaa.


I advice you strongly to take one keltar, one chaksa baggage, 2 makauls and a sakiel specialist in any game to use your points in fruitful way.



23 Kasım 2017 Perşembe

Tohaa, Minus / Plus


In infinity, all armies have powerful and weak sides. I want to write a detailed thread on this subject. This thread would be perfect for starters especially. Maybe somebody there wants to start tohaa,since he likes the minis, but not sure about the playing style of the army at all. There will be some minus sides and positive sides of each army. You will envy some troopers for sure. But believe in me, they will envy you too.

Ok. lets start.

Fireteam triad



(+) We have unlimited fireteam triads. We can establish links, that can push buttons,strike deadly and smoke around at the same time. We have almost unlimited options for that,since we can select any members we want, who has fireteam triad ability on his stats. 4 links- 5links all possible. It brings us extra burst on while defending or attacking. On defensive side, it makes us a very solid army. With increased burst, we can attack really deadly. Moreover, we can move very quickly on the table, without consuming so much orders, since all members of the link move with 1 order only. This brings you a real order efficiency. We are the only main faction of the game who can build links.
(-) Unfortunetly, moving together means, most of the time being attacked together too. Any template can effect troops at one time. Even if you loose one member,links are not effective anymore. Tohaa has serious six sense level 2 problem. If we dont count the new kaauri, we cant respond well against suprise attacks. sixsense comes after 4 members in links and therefore, we can never benefit from it. since we cant build 5man links, we can never benefit from bs +3 bonus which is coming by this way only.



Hacking ( Pheroware tactics and other precious things )

(+) We are good at hacking in alien way. We are one of the few armies that can attack the troops, that our not in our Line of fire. We have white hackers to support some of troops as well. We can use mirror ball for "hacking device plus -  hacking program effect" to be unseen by msv troops. We can immobilise troops or even kill them if they are "W" troops. Our precious pheroware tactics level 2 is on the way and will mean alot for us later. We have nullfiiers that almost nobody has to get rid of any hacking attempts,com tech attacks etc. We have high bts value on our tag,HI infantries and we are really hard to be hacked.

(-) You will miss many hacking stuff in tohaa for sure. We dont have "spotlight program" by any alien means. Our hackers only can defend themselves against powerful killer hackers and will die at the end sooner or later. You cant do anything against rems and hackers. By pheroware tactics, you cant attack structure units and your only hope is k1 weapons or finding other ways to damage them. You will sweat a little, when your opponent has rems and attacking type hackers. Also, i have to say that tohaa is the only army without rems in infinity. No repeaters, no pitchers and you will try to respond with your poor reset against all these. Our symbiobombs are limited with 1 attack each. So if  you get one keltar with 2 symbiobombs, you have only 2 spells you can do in the entire game!

Technology (Equipments and Skills)
(+) We are good at techy things. We are not the best, but we are good. First of everything, we have the symbiont armors which is unique for us.We have tocamo unit clipso, holoprojector level 2 equipment wielder kotail, hackers to protect us from ad troops with hacking transport craft and they can use fairy dust to protect HI infantries. They can allow gaotarsos to make a controled jump too. We have alien technology "nullifers".  Special symbiobugs,mates and bombs. Sensor is available. We can use msv level 1 and level 2. We have both eclipse and normal smokes. So we can attack in smokes with gaoreel if we want. We have one camo troop. You can see nanopulsers and pulzars in our army oftenly. On viral/k1 weapons, we are number one. we have the e/m grenades. sakiels offer us nimbus plus grenades. We have so many toys to play with. We dont have hacking or hacking device plus but we have white noice in alien way.

(-) What is that technology you are talking about ? There is no REMS in the whole army. You cant buff the rems that you dont have, because you dont have hackers too. Eclipse smokes that makauls have make your gaoreel to not hit their opponents as well. Only normal smoke provider kerail has low ph and has his beasts around and it is hard to hide them in small templates. We dont have multi ammo weapons except Armand and we dont have grenades except krakot. only one to camo and one camo option hurts. There is one man only sendrome in the whole army. examples can be e/m grenade wielder kotail or adhesive luncher wielder gaoreel only. There is techy things but only few units have those. No repeater, no sniffer, no pitcher, no deactivator, no minesweeper, no real total reaction (neurocinetics), no missile luncher (only smart rocket), no no no...


Specialists and reaching the target (movement)

(+) We are one of the best armies on specialists variety. You can find several options on any. Many units with dcharges, good paramedics are linked and easy to reach the target. Link is driven by either a powerful link leader or with a makaul with eclipse smokes. So you wont have a serious problem on reaching the spot. We have the delegate who is the cheapest specialist of the game and only 5 points but irregular. Sukeul forward observer has lt option too. Triads are very mobile and order efficient. You can take several mission makers in the same triad. Kotail is one most mobile pieces of the game wirh superjump and have forward observer option. We have clipso forward observer-infiltrator and tocamo. She is one of the best specialists of the game. Since, symbiontarmor gives extra durability and mates eliminating the hits, you can risk to loose a wound , before pushing the button. We have 2 engineers, one doctor, some forward observers/paramedics and 2 hackers. Airdrop unit gao tarsos has paramedic option and have dhcarges as well except hmg variant.

(-) Well. you will miss more specialists in mid table. Only clipso forward observer there and she is the only option for the mid table. Hacking missions are not easy for you. You have 2 hacker option and most of the time, you wont be even taking one. You have 2 engineer options but only one structure unit is a problem still. There is only kaauri that you can repair. Taking an engineer worths in other armies. Because there are plenty of rems,tags etc. But in tohaa, it is a question mark. Having a taquel in the army helps for forward observer mission,but expensive and you will not take him oftenly. You have to move your ass and have to struggle and move in to the action, to reach mission points. 14 wip is your max for a specialist and kosuil engineer has it. Other than that you have wip 13 generally.



Liutenant / chain of command - Leaders of the Tohaa

(+) We are flying on the moon on while selecting leaders. We have many efficient liuetenant options and several fruitful chain of command troopers. Rasail is a very good lieutenant and can benefit from lt order each turn, since you have also chain of command keltars who are the best cost efficient COC units the game. You have also taquel lt that can do the same thing. There is advanced command option on Neema and taquel to increase our command tokens to 5. There is kamael lt, sakiel viral lt, sukeuls who can be selected as LT and they can be safer inside of the triads. Neema is a cool lt who is very resistant against any damage and have a powerful wip 15 which is a max in tohaa standarts. Taquel has also chain of command option, who is the most resistant COC unit of the game. We dont spend extra swc on liuetenants at all. We are best of the best on chain of command and keeping lt alive things.

(-) Hard to say something negative on this part. If we have to say something, we cant have hiden options on liuetenants/cocs like intruder, aswang, farzan chain of command etc. If our lt is in triads, we wont be using lt order, that we can use every single turn, that can mean, we will loose these 3 extra orders.


Tricky things or direct game and game strategy

(+)  We are good on both of them. We have clipso and igao for early strike. Mines and minelayers there for mind tricks. Gao tarsos and cube jagger can land close to enemy ranks. We have fo+small rocket, sensor + triangualated fire with k1,  msv level 2 + smokes tricks to attack. Our links can march and kill with their high burst. We have a very good weapon variety and we can compose our links by thinking different situations. We have tricky symbio bombs and bugs that can defend us also, can wound/immobilise enemy troops. They give you "reset or dodge you will die at the end" unique trick.Tohaa is the most resistant army in infinity. We have the cheapest 2wound troopers. Symbiomates will make your opponent really angry and you will never die easily. Your troops are more stronger together and there is a great synergy between them. Smoking with makauls and moving inside of the smokes with links and high mobile troops with order effiency is awesome. You have uniqe things to kill your enemy and some opponents dont know tohaa well which is a plus side too.

(-) But... There will many things you will complain still. Tohaa has the least variety and options when you compare it with other armies. If there is a camo in deployment, it is a mine. When there is a tocamo, it is a clipso. If you field a camo in mid table, it is an igao or mine. Easy to guess tactics and your opponent will know that you must march. Mines, repeaters,rems with total reaction, buffed rems and links are very effective against us. We have fire fear on multi wound troops. If we loose the symmbiont state on units, they become like poor troops with only basic skills and stats. After loosing a member, you may have to use you hardly earned command tokens. Our max balistic skill never goes up more than bs13 except gorgos. Even on Gorgos it is bs14 and gorgos doesnt have hmg like most tags have. You will have lower bs then any opponent for ever, accept it or dont play tohaa. It is a serious problem especially on a  linked grenade luncher. without any link bonus , how can i use a proper speculative fire? no ap on any weapon, except gorgos ap spitfire.


Anyways, we are tohaa and we have learned to struggle against all difficulties. No one can match with our strength and our determination. Just remember to keep that mates close enough.