16 Kasım 2017 Perşembe

Symbiont Armor "Jewel of the Tohaa Biotechnology"

Jewel of the Tohaa biotechnology. Symbiont armor deserved a special thread. And here you are.

Symbiont armor is not an armor but a special state, that always confusing people. Because it is unique and only Tohaa has it.

This special equuipment creates 2 seperate states for your units. Active symbiont armor state and inactive symbiont armor state.

You start the game with your active symbiont armor.When you take a wound we deduct it firstly from existing wounds in the active symbiont state. When we finish all ( because gorgos,rasail,ectros and neema has more wounds) we come to a new state instead of getting unconscious. If we loose one more wound, that will mean now that we get uncs.

If you loose the symbiont armor, it never comes back. There is no chance of healing it except "revitalis" which is a phereware support tactic. But even that, doesnt work after you get to inactive state. Anyways, better you keep your symbiont armor safe, otherwise you pass to inactive state, which eliminates most of the normal defences, stats and skills.


Here is an example for that. Sukeul looses valuable mimetism,loosing 1 ph, arm and bts values when passing to inactive armor state.


Symbiont armor acts as an extra wound. Extra wound is important and it makes tohaa more resilient against attacks... Well except one.

Fire. Stay away from it. When a hit comes with "fire" ammo and you cant make an armor roll, your precious wounds in active symbiont armor state all vanish at one time. You directly pass to inactive armor state and keep on rolling your arm rolls still. It is not dangerous on 1w units like sakiel, kosuil,sukeul etc but on Gorgos, situation is very dangerous. Rasail,ectros, neema also can suffer it seriously by loosing 2 wounds at once.
Well, that doest hurt you much on 1w troops anymore. Fire is still a powerful ammo, because it makes you to throw armor rolls till you succeed. But you dont mind it all, since you have many mates and 1w troops with symbionts in your army.

Symbiont mate coming with the keltars makes us to eliminate all the hits in that single order!!! Hit can mean a crazy koala, a hacking attempt, total reaction rem with 4 bursts and maybe a heavy flame. So you can get rid of this trouble by using your mate and eliminating all attacks but the crits. If you receive a crit, you cant use your mate to not suffer it.

You can use medikits and regeneration rolls with ph +3. Taquel is the unit, that can benefit from this nice buff. Furthermore, it makes our paramedics the best ones in infinity game. Tohaa is very resilient army.

You can leave your symbiont armor and get rid of any negative state like isolation,targeted and immobilized (level 1 or 2 both) This can help you to suprise your opponents and will be very useful , especially at later stages of the game.

Symbiont as seen the picture below is notified generally by orange colors and very noticeable on troops mainly on the abdomen part of the body.



Current rules are like this, so lets see now, how the rules are effecting the units and our game strategy.

Mates and bombs are gives a real edge for the troops using symbiont. Bombs provide a chance to use pheroware tactics and mates simply eliminates all the hits.

We have 2 keltar availability. I strongly advice you to take all. At least take one with mates. Mates are increasing our durability and give tactical options too.

There are 2 troopers in tohaa that we can not use mates and bombs on. Gaotarsos and kotails. Kotails can have it on rulebase, but he will loose his chance to holo properly. Since the main model can not copy the markers, it will be crystal clear that, your main troop have these babies.



Lets continue with gao tarsos. This AD Troop has symbiont and can land to in danger zone without scaring the first impact. For instance, imagine that a fusilier is guarding a place where an ad troop can come but there is no other defence than that. land gaotarsos and get the first impact. bs12 +3 combi rifle 1 burst attack. you can forfeit this attack even succesful or not and start a rampage from there. Because you have still inactive armor state even if you loose a wound.

Gaotarsos has one sneak strategy. he has good cc value of 17 and have dharges on. You can risk your first wound and try to put this dharge on a building, on a tag or on an  opponent that will aro you with a chain rifle.


Using a mate increases the survivalability of our troops. Rasail, ectros, sakiel,kosuil and others will enjoy this extra wound alot. After the new rules coming with ITS 9, we notify one data tracker in your army. Multiwound killers like Ectros, Neema and rasail are fantastic for this duty. 



For using the bomb, best candiates are Neema and kosuils but anyways i do love using my sakiels which is alot cheaper and giving them a bomb makes them gorgeous tool box on one unit. Nimbus plus grenades, bombs, two wounds and a specialist, yes please. sakiel paramedic, sukeul hmg and a makaul with a bomb on sakiel and a mate on sukeul seems to me a fantastic example of a killer,mission maker trio for me.

Frankly, symbiont armor is cheap on 1 wound troops like sakiel, when you think about what he brings on the table. Instead of a net point on each troop, i believe better idea is increasing the costs of 1 w troops, bringing back fire killing 1w troops directly rule form n2 for balance issue.

However on multiwound troops like Gorgos,Neema etc maybe it has to be cheaper because consequences of fire are dangerous.

I paint my symbiont armor red. but the color scheme of tohaa is an other days' topic.



15 Kasım 2017 Çarşamba

Suprise masters of the sneaky tohaa

Tohaa is not bad on sneaky things. I hope that the situation will get better with the new sectorial. "Triumvirate" Freshly announced triumvirate sectorial can be home for new sneaky options that we liked to hear about. With the early 2018, i do expect it to be announced officialy and we can have more things to say in first quarter of 2018. For the moment, we will concentrate on the things in our hand.

We have 3 units who can attack or shot with suprises in tohaa. Clipso, Igao and the kotail. I wanted to investigate all of them together at one time.


 Suprising an opponent gives negative modifier to your opponent. if the attack is done by a weapon, this modifier is a - 3. If made by a close combatant, then your opponent has to face a -6 modifier.


Lets start with igao. Igao is a frenzy close combat master. One of the best close combatants in the game. if an igao attacks her opponent, your opponent has to face with several negative modifiers.

-6 modifier ,since it is a suprise attack
-3 modifier, since it is made by a martial arts level 3 master
-3 modifer, since she has also ikohl level 1 on it.

that means, your opponent will have a really hard chance now. He has to be lucky to survive from this. Igao has also DA ccw, which will mean a success makes your oppoent to make 2 arm rolls instead of 1.

Igao is fantastic killer. except this frenzy story , everything seems nice.

Dont forget that she has stun grenades and combi variant has nanopulsar option too. Template weapons in mid table are very heart breaking for your opponents.


Boarding shotgun is also fine. But i prefer more my igao with a combi. That right arm is looking very sexy for a convert.


Clipso is the cheapest to camo infiltrator of the game. to camo means -6 modifier already. suprise from cover means an other -6. it means an other -12 modifier for your opponent.

Clipso forward observer is one of the best units in the game. can push buttons, do flash pulse attacks, forward observing for smart rockets, best candidate for supresion fire.

by suprising the opponent, clipso can use her b11 +3 attacks as a threat by combi but the suprise master is an other unit. bs11 +6 attacks, made by a boarding shotgun is very hard to resist.

imagine an alone fusilier with bs12 is facing with this threat in his right range. bs15-12 means bs3 only and it is against a bs17 2 bursts attack. Better for fusilier to start praying.


Kotail is another unit to suprise opponents with a non traditional way. Holoechose after n3 now makes us to suprise our opponents. this gives our opponents a -3 modifier which helps us alot especially on spitfire and 2 combi attacks.

Kotail has bs12 which is infinity standart for basic killers. bs15 - 4 burst attack in his range means trouble for your opponent with this extra -3 modifier.

Holoecho level 1 option provides an other idea to kotails. to hide themselves like an unharmful piece. this doesnt give a negative modifier, but still a suprising factor.


Kotail have different weapon options. Forward observing, flash pulse, spitfire, e/m grenades, combi and boarding shotgun are all lovely options. My favorite one is forward observer with e/m grenades. Many things to do in one single package. i love it.

We have also one other unit that is a suprise master but in a defensive way. Only way to defend your army from suprise attacks. Kaauris.


 Kaauri defend the zone with his six sense level 2 ability. It can react to anything without any negative modifier. It doest care a camo unit completely. Because it has also msv level 1 too. Eliminates suprise mod and camo mimetism mod in order.

Moreover they have biometric visor level 2. Apart from camo suprises, it can finds the assasins and react freely against them. It will be a nasty suprise for a fiday.

For the moment, these are lovely options. We demand more, because we are thirsty. Our ears turned to Vigo and we are ready to hear more news from Spain in the coming 2018.


14 Kasım 2017 Salı

Oversight cool units "krakots"

Everybody lovels sukeuls, they are rock stars. Clipsos are no joke. Makauls are best. Anyways, we have also less used good units, i want to write about them this time.

i will start with a unit that i take alot these days. Oversight cool unit called krakots.


KRAKOTS

krakot comes with an interesting stats line. Many skills, very good on close combat. really high ph is really interesting. This kind or mercenaries oftenly bring new things to some armies. and tohaa really enjoys especially one of these variants below. You have ava 2 and there will be times that you will take 2 units in one list.


To understand krakot more, we have to check metachemistry level 2. So,lets go one by one. If you roll between 1-4, you get a total of arm 2 and bioimmunity. so against viral weapons you only roll arm 2 instead of double bts of 0. Against shock weapons, you get unconscious only and dont die suddenly.

METACHEMISTRY L2 TABLE
RollResult
1-4Natural Armor (+1 toARM) + Bioimmunity
5-8V: Dogged + Total Immunity
9-12Superior Mobility (MOV: 6-4) + Super-Jump
13-16Superior Mobility (MOV: 6-4) + Climbing Plus
17-20Super-Physique (+3PH) + Regeneration

If you roll between 5-8, you get vdogged and total immunity. Getting interesting here. You can continue to march even, if you take a wound and continue killing stuff. total immunity also makes much more harder for krakot to die. Even against a missile luncher, you take the wound with even one lucky roll and continue to move forward.

If you roll between 9-16. You get superior mobility. 6-4 movement with 40% chance. You get either super jump or climbing plus, which both of them are really fun.

If you roll between 17-20, you bring a skill line to synergy well with tohaa strategy. Ph +3 and regeneration. Already strong ph of 13 becomes a tag level ph 16. ph is the main stat for dodging,damaging opponents and very important here "throwing grenades". Regeneration can be good sometimes and normally it is a very expensive skill.

Lets turn back to stats line. forward deployment level 1 and impetious movement makes you move quickly to mid table very quickly. This movement can be done after a free makaul move + smoke impetious movement to make krakot to move freely with move + move idea.

Morat skill makes them to not turn back. They know no retreat and continue to fight ,if even you loose your Lt.

Kinematica level 1 is not a bad idea, especially on a high ph unit. You can move 3 inch, when you need to dodge or charge in to a fight. with metachemistry, there is a chance you can get +3 ph.

Berserk is a very good skill on a close counters oriented unit. with an attack mode of +6 you get a total of cc27. With DA weapon in hand and with good PH , this attack is really threatening. check metachemistry table. you can be vdogged or get extra ph. think about it.

Now lets come to variant which is really essential and fills some of the holes in tohaa.

2 x chain rifle + grenades option for 14 points, DA ccw

Before this profile, we havent got any unit with grenades. Well, in N2 we had swarm grenades. But in N3, we have other grenade types in other units, except a real damaging one. ( e/m on kotail, eclipse on makauls, smoke on kerail. ) Now you have a chance to attack with speculative fire against opponents' units with ph 13 + 3 (range) -6( sup.) = ph10 with a %50 chance.



Grenades in close quarters brings a new tactical edge to our army. You can use a clipso fo before and you can get a very high chance of hitting your opponent in a best case scenario.

Ph 13 ( base stat ) + 3 ( metachemistry 17-20 ) + 3 ( close range bonus ) + 3 ( marked ) = ph22

Fantastic. Against links especially.

Furthermore, he is damn cheap for 14 points. I advice to bring more units with sensor ability, so you can make an early rampage with clipsos,igaos and krakots to clear the mid table from the rats.

There are some interesting weapon choices on other variants. among them, chest mines are interesting. It gives extra +3 on cc, self detonation etc. can be useful.

red furry is a serious weapon. bs11 not strong but think about that you are getting closer to mid table with forward deployment and impetious movement. it can be an option.

Submachine guns are cool weapons in close range. Even a strong HI infantry can not feel safe against it. there is an option with 2 smgs. imagine that you get vdogged too. totally 8 AP burst in two orders is very deadly.

However, if you are playing tohaa, you will get the grenades option most of the time. Cheap, grenades, brings orders and bring synergy.

There are some units that you can take to coordinate your tactics. Free makaul ( not in a triad ), clipso fo and chaksa baggages are needed for better efficiency.

Use him in coordinated orders with these units. Makauls,krakots,kaauris,chaksas can be used in a coordinated move.

Dont forget that krakots have normal impetious. You dont need to use them, if there are sniper threats nearby. March on mines and against template weapons, if you get a ph16.

And if you dont have the model, you can enjoy converting daturazi model.

Funny to play too. Jump, scare people, use grenades and enjoy playing a morat unit in your army.


11 Kasım 2017 Cumartesi

Using Gorgos wisely


I started this game with Tohaa. Then i played several factions and sectorials after. Tohaa was always in need some more units and although the best looking TAG was inside the ranks it was also the worst TAG for playing  in the game line in the meantime.



I turned back to tohaa time to time,because i was loving fluff very much. But the units were so limited when you compare it with other old factions. Anyways, i always feeled myself as a tohaa player and after N3 , i again turned back to my roots.

Gorgos. It is a fantastic mini, that i put on my shelves and had never fielded it. There were few fundamental problems of Gorgos that made us to not field him in contentment.

There has been always this fire issue. Apart from that, W atribute that you cant repair like other tags. Having the engineer or doctor didnt work at all. He was dyeing easily and it was more harder to kill things with a spitfire in hand. After loosing the symbiont, you were loosing ( well, still like that . ) the tag form and and having the new stats, which are almost like a kamael.

Now... everything has changed. Well not that much. But he is now much more playable. After N3 appeared and with new ITS 9 extra rules, it became a solid choice. Arm increased by 1, we lost one of the flammenspears. Weapon became ap are the main things taking the attention.

However it still needs other units to work well and some synergy to use it effectively. This is my topic today.

Arm increase of 1 point is seriously important. Against Armor piercing  weapons, you always divide the arm value by 2. but rounding up. So against ap weapons, he will roll like arm 8 tag.

Ap spitfire is effective indeed. Dmg and range can be less than other tags. But spitfire acts still like hmg in closer ranges. between 8 - 24  inch range bracket, it gives you +3 for your bs value. it is not like hmg which you get -3 mod in close range, you get 0 instead. hmg is not very effective between 8-16 inch, which you get 0 modifier normally but with spitfire, you have a range bonus there.

After ITS 9, also new rule appeared. As i notified an other thread, now AP spitfire of gorgos has dmg 15.

So first parameter on using gorgos. Take him to his best range.
Main idea is using a free makaul impetious movement or a link including a makaul unit to smoke the first movements of Gorgos to protect it from long range snipers. Use the 6-4 movement to march freely, without any fear in smokes to reach better range position with Gorgos. Now you are in your range to kill the things. Gorgos has pulsar and a chaksa servant and he is designed as a closer ranges TAG. Maybe he hasn't got a heavyflame like some tags have but dont forget that he has a chaksa too. He can brutally attack in closer ranges.




second parameter. take a mate always
Gorgos can die with a single fire ammo. Cause of it, take a mate. But taking mate now, gives attacking synergy and more protection to gorgos, ever then before. Symbiont mates, after N3 now eliminates all succesful attacking rolls at one time. So, when the right time comes, you can risk a move + move roll to eliminate koalas, a hacking roll, 2 burst sniper attack from a link and several other things at one time.

Maybe you can use a pulzar and your chaksa to kill an entire link, while smiling to your opponent choosing the right aro for you.

Use your mate wisely at the right time. Make it worths.

third parameter. take a bomb always :)
Gorgos can use revitalis to increase his wounds by one if he succeeds. This is cool. But don't forget that bomb provides many possible attacking options for gorgos.

You can gain some advantage with nimbus sphere, since you have a pulsar and a chaksa.

Use a mirror ball, and forget about the atalanta waiting to kill you there. Kill other things and leave atalanta for dinner.

Use end game, if your mate is already gone and you need to face that chasseur behind the total cover.

Use hell zone or pandemonium to kill links or other powerful units that is hard to kill in normal ways.

Having the bomb in hand gives an extra edge for Gorgos. Use it to enjoy gorgos more.

forth parameter. Take a nullfier always
Having the nullifier greatly increases the survivability of the gorgos. With a clipso with nullifiers or kaauri maybe better with a sukeul as you prefer put around some nullifiers. after finishing your moves with Gorgos, finish your movement in a place where there is a nullifier around and in cover.



Listen to me carefuly. If you manage to have the 3 parameters above and this final paramater here succesfully, now you have the best tag in the game. Suprising comment, isn't it ?

Why ?

Now you have a tag, which can not be hacked in any ways. It is completely safe, where he stands against hacking. Now you have a tag, which can not be targeted. So it is safe from smart missile attacks. Flash pulses dont work on it. That so much feared muttawiah can do nothing but idle now. Against weapons you have arm value 10 on total. You dont care about sepsitor. With a bomb and the chaksa, you are more safe against many close range attacks.

There is no tag in the game, with has this much defensive bonuses, after you bring all the right tools to complete his power.

fifth paramter. Bring the guys to synergy with Gorgos
I will advice to take some other troops that i believe, we can get their help.

Kaauri for the reason to bring nullifiers. it is cheap and bring order for gorgos. Chaksa baggages. Because they make the rats in camo to appear. Makauls to smoke your way. A krakot to defend Gorgos. clipso with a nullifier. Keltars for bombs and mates for sure. An engineer is fruitful option . Kamael white hacker is a must.

But one troop has secretly got better synergy.

Mr. LT with symbiobugs , taqeul. Why ? What is the duty that can he provide for gorgos ?

First of all, he brings the symbiobugs. If you move him close to Gorgos, you can leave those symbiobugs to spots,that give an other strong defence to the Gorgos. They can attack and kill the ones that get closer. Also dont forget that smbionbugs give targeted state to units,that you will face. so even if they cant kill an opponent, they will put your opponent in a targeted state. so this will give your gorgos and his chaksa an other edge to defend themselves.

Secondly, taquel is a lt. So since there is also a chain of command keltar, somewhere in your deployment zone, you can use this extra order.

Third, advanced command option lets you to use an extra command token to make other minion units like chaksa,makaul,krakot and others to move in coordinated ordes once more. With chaksa baggages you can fill your bugs any time.

Forth, you always need an other attack piece, since there will be times gorgos is far from the enemies. bs13 taquel can attack with spitfire and can kill things in other flank and still can get the help of symbiobugs for defensively.

sixth parameter. dont forget that your pilot has specialist option and a killer still. (symbiont armor)

Gorgos pilot has ability to kill things. bs12 in agood range means attacking your opponent with 4 burst bs 15 value.  so even when you finally loose your gorgos, you have a fighter in your ranks. There is a rule that is oversight most of the time.

Even if you are immobilised, you can leave your symbiont armor and use the pilot. Imagine that kaplan link made your gorgos immobilised. keep calm and when the time is right, leave the symbiont armor, kill those bitches and open that box, which is waiting for your wip roll only.

After you loose a symbiont, there is no way to turn that state again. So use this ability in the right time.

For this beautiful time, when the pilot cracks her shell and leaves the tag chasis, there is a beautiful convert-diorama ( i dont know how to call it. ) Look at this beauty.


Anyways i like my pilot more with spitfire, and i am planning to make the gorgos pilot model as my hacker alternative.

I give gorgos 75 points out of 100 available points.

Take the gorgos. Enjoy killing and playing with him. Clean the shelf that he is on. I can feel the dust. Because i am tohaa.


9 Kasım 2017 Perşembe

Corahtar Discipline and pheroware tactics

Tohaa act with pheremones. we do stink. in triads, we have a connection that no other race has by this way.

So our units know how to control others, through the emissions of pheremones. We have only one unit, who is qualified with this. ava2 Keltars.




Keltars and their babies are an other days' topic therefore let me turn to my main subject of this day. What does corahtar discipline do and how we can we use the pheroware tactics.

One day will come and we will meet with our corahtar level 2 unit, which we wait with tears in our eyes. Before that, we have to continue doing things pheremonic with only level 1, which is available for us for the moment.

As all tohaa players know, we can attach our symbiont bombs and mates to our units who has already symbiont armor on. While the famous mate option, which is used more is providing us to eliminate succesful hits, there is also bomb option which i like personally alot.

In this thread, we will investigate pheroware tactics, which we can use only 2 times per one game since we will be taking max one keltar with this ability. Because we need at least one keltar with chain of command. Mates are very important for tohaa units.


2 times seem little bit underwhelmed at first sight, but it brings many different options at one time. first of all, we can give these abilities to any troop with symbiont armor. Gorgos can have it, gaoreel and sukeul as well. and others who has our special armor.

Pheroware tactics basicaly are the hacking tactics that we can use against "wound" troops and support tactics that we can buff/heal our own troops.

We will check them one by one and i will try to give examples showing how we can use them effectively.

Support tactics

Mirrorball
Mirrorball does excatly what hacking device plus hackers do in an alien way. It obscures lof  for msv ability troops. How can we use it ? it is pretty simple. Give your sukeul a bomb and enjoy hitting hard to msv troops. Since we can take it on any symbiont trooper, we can take it with our links and use it in the right place.

Against konstantinos in mid table for instance. idea is, choosing a point in zone of control of our tactic user. after succesful roll, now there is a circular area there for you to attack or hide from msv troops.

Nimbus Sphere
Well. useless looking on first sight, when you compare with all other tactics. Because we already have nimbus plus on sakiels, that we always take at least 1-2 units. However on solo units like rasail, it really shines. Rasail can use this tactic to arrange an area for himself to attack with her chaksas' heavy flame thrower.

Maybe rasail can attack right flank troopers, while nimbus zone gives -3 modifier to left side to face heavyflame thrower while she is attacking to left flank troopers. Rasail, what a wonderful troop you are!

Gorgos has also pulzar and a chaksa to make a similar attack.

But in a triad, hard to find a usage, that really worths.

First Aid
Idea here is canceling unconscious effect in zone of control, if the target already has a symbiont armor. So any trooper with this ability can do the doctoring work. Can work time to time.

In a link consiting of 2 symbiont armed troopers, can work together much more easily. Sakiel paramedic, sakiel viral combi and makaul trio is a good example. give the bomb to sakiel viral combi. if the viralcombi one gets unc., paramedic can help him, if the paramedic gets unc, now the bomb can be activated.

Revitalis
For multiwound troops, this option lets us to recover 1 wound. Gorgos,rasail,neema and ectros loves that. Neema with wip15 - %75 of the situations will recover and it is a good ratio. Anyways if there is a Neema in your army give her a bomb for sure.




Attack tactics

End Game
I like this one. Fantastic. This burst 2 attack can be made against any wound trooper that is in our zone of control , if it has no camo marker already on. Idea is taking the rats out with sensor troops and using these bombs against them.

It is like semi guided missile -grenade type attack with a spotlight sauce. Wip is important here. The opponent has to make a reset roll against your wip rolls. Kosuil and Gao Reel with wip 14 and Neema with wip 15 are the best candidates for this job.

In aro, it is one roll only, but it is almost like a single koala. Nice. I like defensive tools.

There is a fantastic synergy, that it provides you in close range fight, if you bring a troop like kosuil shotgun. Imagine that you smile in cover and ask for an aro from a single trooper.

Now you have a chance for an attack, that your enemy can not run away. If the opponent answers by an attack Aro, you can use your shotgun for better chance. If he likes to dodge, use end game tactics. If he resets, just kill him with shotgun. This situation gets better with rasail and with her gsync chaksa. Think about it.

Eraser
With better attacking options and better consequences, this tactic really rocks. Give your opponent extra -3 mod in ARO and attack with 2 burst again with DT ammo this time. if you succeed, you will put your opponent in isolated state.

Against very strong multi wound troops, this idea is excellent. Achiles will suffer from -3 mod and wip will lower to 12 for instance. two bts roll is dangerous and if isolated, achiles has nothing left to do much in the field. In ARO also works, tactical user can use this tactic, while other members of the triad reacts with fire. Poor achiles has to choose to do dodge,reset or to fire.

Hellzone
I like this one too. Acts as same with others in active or reactive turn, this tactic gives us a chance to immobilise our opponents like hackers do. It is state IMM1, ok not perfect but it will stop and bind the opponent immediately.

I like it, because in my triads i love to take a makaul always. Use the tactic and send makaul to kill that foe. Order consuming, but a precise tactic.

+3 modifier on attacking and DT ammo gives us a good chance achieving the tactic.

Pandemonium
Give your opponent -3 mod to defend themselves and attack with 3 burst this time. With a breaker ammo, you will succeed most of the time. Your opponent will get stunned. He not attack back any more. And he gets extra -3 on any rolls he will made except arm/bts rolls.

There is a very good synergy here, if you brought a triad with makauls and sakiels. Use the sakiel and throw nimbus plus grenade. And then use pandemonium. Order consuming but, now attack with makaul heavy flame.

Your opponent cant dodge properly any more. -6 from nimbus plus -3 from pandemonium makes -9 mod for dodging these flames.

Against a haramaki link, a wuming link, achiles what ever who has wounds atribute can not stand in your way.

Last Words

You can think that just 2 times are too few. think about how many times you use your hacking device plus unit. 1? 2? maybe 3? How many times have you used spotlight in one game ? Never ? One maybe 2 ?

2 is good, more could be better  yes but still efficient when you really need it.

Now we are waiting corahtar discipline level 2 maybe level 3 units. This will bring much more variety in our army and elegancy in an alien way.


ITS 9 appeared , be ready for 2018


In infinity each army has weak points. Even the best race some problematic areas.

We have eclipse smoke throwing makauls. Kerail brings a smoke option but with ph 11 and that 2 big cats close to him, maybe not bad but he isnt a best choice for providing smokes for Gao reel.

We dont have many camo options normally. We have plenty of minelayers but i would always like a camo in my deployment too. igaos and clipsos are only two but handsome options that we can take.

Tohaa doesnt have hacking. This makes the army less stronger than other armies since we cant reply HI, REM and TAGS with hacking. We cant hack them, overlord them, buff our rems etc.

Against STR based troops we only k1 combi in our hand and we better take at least one unit with this weapon in hand into our lists normally.

And suddenly ITS appeared with a nice suprise!



With the new its 9 had came out, it brought also nice taking merc option for 1 swc with a limit of 75 points. Most of the time, we cant fill all our swc points, so that brought us finally the hackers. Valery Gromoz is one of this options are very self efficient. It brings also pitchers to the field and can do the work for you.

New real smoke option arrived as well. Mcmurrough, yuan yuans, saito togan are some of the examples that you can bring now. Gaoreel will shine now. give him a mate and enjoy killing things in smoke.



There are also some camo options there. viral sniper holding Major Lunah is a cool idea among the mines that other units brought for you. Kosuil minelayer now seems more selectable option for me. just leave one mine in deployment zone. take Major Lunah and put him somewhere in Kosuil zone. Now you have an other trick in the bag.

Druze killer hacker, Kaplan engineer and many others are taking my attention now. They all bring nice things that we dont have normally. Father sforza with adhesive luncher ? Yes please.



One more thing that ITS 9 brings for us is the +1 dmg for the tags. Gorgos now has 15 damage on spitfire and 15-16 damage on flammenspear. that is a plus always. There are some missions which tags bring extra points and also this new rule called data tracker makes Gorgos more viable choice. For my eyes and with new rules, Gorgos is no more the worst tag in the game finally. I can take him now time to time.

I am very happy about what ITS 9 brought for us.

2017 was a horrible year for tohaa models. We couldt have many models. Copy pasted sukeuls and New Neema dont make my jaw dropped at all. And there was this guy which i dont mind at all.


Cube jagger is s gorgeous model. As a model, i really liked it. Problem is, he is a tohaa in race but the abilities he has are not the ones we are looking for at all. Maybe i can try the smg version one day. Well not in close future.

Now we are on the edge of 2017. in 2018 , we like to see this new sectorial Bostria had given hints about. Furthermore we like to see taquel and symbiobugs. sakiel box, sukeul hmg, clipso boarding shotgun, pheroware level 2  are the things i like to hear about. Comeon Corvus Belli. Give us our babies.

Enjoy new toys before we finally get our real precious units.


8 Kasım 2017 Çarşamba

How to use a nullifier ?

We have a special item in this game which is unique for us. Only tohaa has this baby. no. sorry not anymore. Also onyx sectorial just got it. well not many options they have still like us. ok. lets continue.

What does a nullifer do. I will evaluate sentence by sentence.


 By spending a Short Skill or ARO, the user places a Nullifier Marker on the game table to represent this piece of Equipment.  

So, by spending a short order, we need to leave the nullifier, somewhere on our movement line. if we are standing still, we can leave it somewhere in 4 inch. in aro, we can leave it to a point where our marker touches, we need a base contact.. in the requirement section, it notifies clearly that you need LOF to use it.

  • " Nullifier Markers are not considered deployed until the Conclusion of the Order. "

so. if even we use it in ARO, we will get the first impact for sure.

Here where sakiel with nullifier shines. ( well... if we ever take a one. ) with a mate he already has he can leave the nullifer to the ground and can use the mate to cancel "spotlight". ( lets assume)

after the nullfier is on the ground. no more hacking attempt can come from now on. Our precious Neema in the same link will be safe for now.


That is cool and enough. You can put all the troops in one link in such a diameter. they will be safe from all comtech attacks now.


Nullifier is a really strong defence but also good for offence.
lets check with an example. You can use a kaauri to leave a nullifier for your defensive link. Lets assume gaoreel sniper, sukeul hmg and kamael sniper establishes the link.

there is a 5man link of ghulams. 3 forward observers, one sniper and one doctor. You can face it any time. Ghulams flash pulse attack is very strong since they have wip 14 + link and range bonuses. But now you forfeit these attacks and you can concentrate on the sniper!!! especially unexperienced players will see that their attacks will be idle instead suprisingly, if they attempt doing that still.

mimetism + cover + bad ranges for rifles will make it more harder for your opponent to attack back with rifles. if he can use wits doing that.

One of the clipso options have the nullifier.  It starts the game in the middle of the game. For which purpose can we use her ?

here are the ideas. Imagine that you marched with Gorgos, getting closer to your clipso. If gorgos has the mate and bomb at the same time, he is very safe now. He can use the chaksa to guard a dangerous spot and now there is the clipso with nullifer inside of his zone.

When ever a hacking attempt comes, use the mate and get rid of the attack however use the clipso and put a nullifer if you can luckilly see the target in ARO. Better not risking and putting the nullifier as soon as possible before the orders finished.

after nullifier is down, the most criticised Gorgos tag has become the most dangerous one now. Unhackable Tag with a chance to eliminate attacks. he can use a hacking type attack that the bomb provides. He is in his good range for a spitfire with a chaksa guard.  Think about it.

Who else has the nullifiers. Sukeul has it. Our hero sukeul is one of the most powerful attacking pieces in the game. Linked k1 combi or forward observing with a mimetism is very strong. this not the main subject an other days' topic, so lets continue with what you can do with it.

Sukeul forward observer can be the mission maker and protector for the main HI infantry in the link. Ectros hmg for instance can be a good candidate. When you realise that , an attack can be coming from the hackers, ( maybe you got so close to mid table) make her the link leader and use one nullifier. Now you can continue killing things with your ectros more safely.

These days people are doing so much economy and using cheap flash pulsing rems. nullifiers let our links dont care about them at all. so a 3points warcor can not troll us at all.

My favorite nullifer bringing tool is the cheap kaauris. they give you order, deployment defence and they have nullfiiers. always take one, if you will establish a defence trio on your deployment.